THE 2-MINUTE RULE FOR DND

The 2-Minute Rule for DND

An artificer might also make Use Magic gadget checks to emulate nonspell needs, together with alignment and race, applying the traditional DCs for that skill. If it hits, you receive extra damage in. The turret will endure the trip just great, since it also gets temp HP from its activations, and You then make use of your bonus action to receive it

read more